The Game Framework Focus column highlights to what extent the book relies on a game framework to explain and develop games programming. The Networked Multi-User Focus column highlights how much the book focuses on Java's strongest game programming potential: networked, multi-user games. Games are very good candidate applications that benefit from being designed and implemented using object-orientation, so a good Java games book better be strong on OOA/OOD/OOP (OO Analysis, Design, Programming). Inferior books use Java as if it was C or Pascal - that is, in a procedural way. Good Java books, whatever their focus, enforce good object-oriented practices. To describe the table headings, the Object-Orientation column highlights to what extent the author(s) of the respective book used Java the way it is meant to be used: in an object-oriented way. Teach Yourself Internet Game Programming with Java ()
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